Experts demonstrate how to set up an eye tracking experiment and combine this data with physiological data such as ECG, EEG, EDA, EMG/fEMG and RSP.
When collecting data in different field environments such as places of work, vehicles, sports arenas, and training centers, eye tracking glasses are the most effective tool. Combining this data with physiology data allows researchers to develop insights in ergonomics, product development, usability, user experience, group dynamics, performance development, training, and more.
Join BIOPAC in this online presentation to learn how to set up an eye tracking experiment with eyeglasses and how to combine and analyze this data with physiology data such as EEG, ECG, EDA, EMG/fEMG, RSP, and more.
Attend this webinar to learn:
- How to set up an eye-tracking experience with eyeglasses
- How to collect eye tracking data from mobile or remote participants
- How to analyze the data with areas of interest, fixations, heat maps, dwells, and more.
- How to combine physiology data with eye tracking data for a complete view of the participant experience
- Plus see a Live demo!
This is Part 3 of a series of eye tracking training sessions. If you are new to eye tracking, we recommend you also view Part 1: Eye Tracking Fundamentals, and Part 2: Remote Eye Tracking, at your convenience.
Frazer is CEO of BIOPAC and has more than 25 years of experience in life science data acquisition and analysis. Frazer is a well-regarded expert in the physiology monitoring industry and has facilitated workshops in the U.S., Europe, and Asia. He is familiar with a variety of software, equipment, and laboratory protocols for a wide array of signals and measurements.
Bob is a founding member and General Manager of Argus Science. Having been involved in development and management of eye tracking products over the past 19 years, he has worked to provide innovative solutions in vision research across many disciplines. This often involves the effort to integrate eye tracking metrics with other instruments including Motion Capture, Biometrics and Immersive Environments.